Actionscript Hero have some nice writings about Macromedia Central; “A Killer Application” separated into part one and two so far. I want to bookmarked it here as things with the next version of Central will likely be a real “killer” application. Let us all hope for the best.
MDM have released their flagship product Flash Studio Pro in its 2nd incarnation. Check out Flash Studio Pro v2.0.
“Flash is a powerful web technology that achieves a high level of visual impact from the graphical point of view. Unfortunately, it is widely misused in web design. There are still many problems with Flash, especially related to usability and search engine behaviour; we need to thoroughly understand what those problems are before we decide to use Flash for our site.”
Read the whole entry on Flash Web Design : Pros And Cons
Via : Flex-MX
Macromedia Director MX 2004 is out, its available for download.
Go get it here.
Someone in Flashlounge, recently posted a link of a nice site which is called Ultimate Boot CD.
This site provides an ISO image of a bootable cd. This cd contains loads of tools like
- Partition managers
- boot managers,
- memory analysers,
- OS rescue tools, etc
Go and check it out, its nice collection of system tools..
If you manage your pc/notebook your own, this is “must have” for you.
AccessibleNet.org is an independent, online directory of links and resources about Web accessibility. Included are some of most popular, well-researched resources available in this field.
Ok, here is another good, simple and easy tutorial for writing a generic script in Actionscript 2.0. 10 Minutes With Flash: ActionScript You’ll Never Have to Write Again, is indeed a good tutorial even when Actionscript 2.0 have matured and had been with us for quite sometime.
Via : Inform IT
“With ActionScript, there are all sorts of options for reusing code. You can write scripts as class files and simply create instances of them in your project. You can write functions and call back to them whenever you need to. You can also write up a script and include it in your project via an #include command. In this article, you’ll create an instance of the MovieClipLoader class to handle loading assets into a movie at runtime, save it as an external file, and then include it in a movie; enabling you to load anything you want using one line of code instead of 20. If you’re familiar with the MovieClipLoader class, you’ll know that arguably the best use for it is as a preloader, using the onLoadProgress method to trigger some sort of progress bar animation or percentage text, For this article, however, you’ll just write a generic script you can modify later.”
Other previous articles by Robert Hoekman, Jr. on Macromedia Flash MX 2004 includes :
Optimizing Flash MX 2004 workspace and revealing hidden features,
Bitmap Video Effects,
Repeating History through Commands and
The world according to Shared Libraries.
Flash developers meet your new friend.
RoboDemo, the latest Macromedia product,
provides a ton of benefits to Flash developers–or anyone–
who create in-depth product demos or
comprehensive software simulations for e-learning.
Let me bookmark this page, Architecting Applications in Macromedia Central at Macromedia.
It reads “Over the short history of web software development we have seen many of the same patterns and solutions emerge that were and still are commonplace in developing desktop applications. We started with simple web applications that displayed dynamic data based upon user input. Over time software developers began to join the fold of web application developers and the demands for more stateful and functional clients increased as the population of the Internet grew. The problem of refactoring and reuse became more and more troublesome as the size and complexity of web applications grew as well. Developers began to adopt tried and true methodologies such as object-oriented design and component-based software.”
Further details, “In many ways the Flash development community has followed the same pattern, moving from a simple scripting language in Flash 4 to a fully object-oriented environment with a rich set of user interface and data abstraction components in Macromedia Flash MX 2004. Macromedia Central introduces a potentially new level of complexity to building applications using Macromedia Flash. This article discusses how Central hopes to solve those problems head-on.”
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brajeshwar [at] brajeshwar.com